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ID // 01 · The long version

About

I'm a Computer Science student at UPES who spends most of my time building software, infrastructure, games, and the occasional hardware project. I enjoy turning ideas into working systems, learning whatever tools a problem demands, and exploring the space where technology, creativity, and engineering overlap.

01 · Origin & curiosity

Most of my projects start with curiosity and end with me diving far deeper into a topic than originally intended. What started as curiosity gradually turned into years of projects spread across software development, infrastructure, game development, hardware, media production, and a growing collection of side quests. I've never been particularly good at staying inside a single discipline—if something interests me, I'll usually end up learning whatever is needed to build it, whether that's writing backend services, deploying Linux servers, designing databases, building game systems, wiring sensors to microcontrollers, or experimenting with entirely new technologies.

Over the years I've built educational software, technical resource platforms, production web applications, self-hosted infrastructure, embedded hardware prototypes, internal tools, automation systems, games, and plenty of experimental projects that existed simply because I wanted to see if they could be built. Some became real deployments, some were competition projects, and some never left my own machine.

02 · Systems, infra & leadership

One of the areas I enjoy most is systems design. I like understanding how complex pieces fit together—whether that's a database architecture, a deployment pipeline, a game engine subsystem, or an operational workflow. That interest naturally led into running my own infrastructure, maintaining Linux servers, self-hosting services, and learning the operational side of software alongside development.

Before university, I served as Head of the Techformers Club at Delhi Public School, where I helped organize technical initiatives, competitions, workshops, livestreaming infrastructure, media production, and inter-school events. I also participated in various national-level competitions, building projects ranging from educational games and programming platforms to embedded hardware systems and mobile applications. Those experiences taught me a lot about working under pressure, adapting to constraints, and solving problems when things inevitably go wrong.

My interests today sit somewhere between software engineering, infrastructure, systems architecture, graphics, and game development. Recently I've worked on production-scale web platforms, academic management systems, self-hosted services, and experimental engine development projects. I enjoy the entire process of building—from the initial concept and architecture to deployment, maintenance, optimization, and the inevitable debugging sessions at unreasonable hours.

03 · Off-screen

Outside of technology, I spend time making music, photographing things that catch my eye, experimenting with filmmaking, and collecting hobbies faster than I can finish them. Those creative interests often find their way back into my technical work, influencing how I design experiences, approach problem-solving, and think about the things I build.

The structured version is on the résumé.

Résumé