RUNTIME // Curriculum vitae
Résumé
Location
Haridwar, India
GitHub↗
github.com/namanyt
LinkedIn↗
in/nityanaman
Education
B.Tech, Computer Science (Graphics & Gaming)
University of Petroleum and Energy Studies · Dehradun
2025 — 2029 · CGPA 8.49
Self-taught programmer since 2014 — systems, web, graphics, and infrastructure.
Experience
Aug 2026 — Nov 2026
Remote
Infrastructure Engineer (Intern) · Enterleap (Evid.AI)
Established dev, staging, and production environments, CI/CD release workflows, and cloud deployment architecture (Azure, AWS/GCP) ahead of Evid.AI's production rollout.
- Azure
- CI/CD
- Cloud Architecture
- Linux
Oct 2025 — Nov 2025
Dehradun, India
Full-Stack Developer · Government of Uttarakhand
Sole technical owner of the official web platform for the 28th All India Forest Sports Meet — frontend, backend, database, deployment, and production infrastructure.
- Next.js
- PocketBase
- Ubuntu
- PM2
Apr 2023 — Mar 2025
Jaipur, India
Head of Club, Techformers · Delhi Public School
Led technical operations, media production, and event logistics — photography, videography, livestreaming, and AV systems for school-wide initiatives.
- Leadership
- Media
- AV
2022 — 2024
Singapore · Mumbai (Remote)
Co-Founder & Systems Lead · Cloudboot.in
Co-built a multi-node bare-metal Minecraft hosting operation across Singapore and Mumbai (3 nodes), managing multi-server BungeeCord and Velocity proxy networks, DDoS mitigation, custom mod development, and a technical support team for creator networks.
- Bare Metal
- Linux
- BungeeCord
- Velocity
- DDoS Mitigation
Selected projects
All builds →- HPC2026
Γ(1/5) — 300 Billion Digits→
Computed Γ(1/5) to 300,000,000,000 decimal digits on the UPES HPC cluster, then verified it with a second independent algorithm.
300B decimal digits - Graphics2026
Engine→
A reusable game engine with a modular OpenGL renderer, ECS architecture, HDR post-processing, and volumetric fog.
3.3 OpenGL core - Game Dev2026
ColorFPS→
6-player arena FPS where additive (R/G/B) and subtractive (C/M/Y) reagent orbs mix into persistent combat vortices — built from scratch on top of my own Engine library (github.com/namanyt/engine), with no third-party game engine.
60 Hz authoritative server - Full-Stack2026
Student Project Management Portal→
A multi-role evaluation system built on a relational database acting as a deterministic state machine, sized for 3,000+ concurrent students and faculty.
3,000+ concurrent users - Systems2026
Collective Brain→
Dockerized Model Context Protocol server uniting IDEs and local agents over Qdrant semantic retrieval and cross-encoder reranking with zero GPU VRAM allocation.
~340 MB RAM footprint - Full-Stack2025
AIFSM 2025→
A live event platform for 3,390 athletes across 42 teams — registration, accreditation, results, and organizer tooling, built solo in six weeks.
3,390 athletes
Technical stack
- 01Languages
- CC++RustTypeScriptPythonJavaC#SQL
- 02Graphics & Engines
- OpenGLGLSLWebGL2OGLThree.jsECSENetUnitySFML
- 03Web & Apps
- Next.jsReactAstroNode.jsExpressTailwindPocketBasePrismaDioxusFlutter
- 04Systems, AI & Data
- LinuxUbuntuPostgreSQLMySQLMongoDBSQLiteQdrantONNX RuntimeMCPTCP/IPArduinoy-cruncher
- 05Cloud & Infrastructure
- AzureDockerNginxBare MetalTailscalePM2PterodactylSMTPBungeeCordVelocityDDoS MitigationGrafanaMinIOn8nHome Assistant
- 06Creative & Media
- TouchDesignerGenerative GraphicsAudio-ReactiveAbleton LiveFL StudioLightroomPremiere ProAfter Effects
Awards & placements
- Koding Books2023
1st place, GPSC Capitall, national level.
- Lab of Shadows2024
3rd place, GPSC Capax Infinitum, national level.
- SpineSync2024
3rd place, All India Inter-DPS Science and Commerce Festival.